MY ATOMIC BABYLON
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“Everything’s got a moral, if only you can find it.”  ― Lewis Carroll, Alice in Wonderland

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WWII Era Enigma

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US Navy Bombe

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Cold War Analog computer E.A.S.E.


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Crypto-Museum

http://cryptomuseum.com/crypto/philips/spendex10/index.htm
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International Enigma challenge.
Always wanted to be a codebreaker? Now is your chance. The team has just launched a new and exiting match. Basic and Advanced level have already started and Enigma-level is about to commence.  So, hurry and 
Follow the footsteps of the Enigma codebreakers. 
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CODEBREAKERS

Follow the footsteps of the Enigma codebreakers.
Become a secret agent and experience the thrill of a spy-like adventure, get to know the secrets of cryptology and break enemy messages! 
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In 1929 three students of mathematics from Poland began their adventure with cryptology which resulted in breaking the code of the German cipher machine Enigma.  Owing to that fact the CODERBREAKERS has been designed as a cryptology course during which your three-member team has a chance to get to know the arcana of the art of making and breaking ciphers.  Each of the lectures published during the game offers you a selection of codes and ciphers to be studied and the accompanying set of three puzzles lets you put that knowledge into practice.  But most of all you will learn about the cipher machine Enigma and have a unique opportunity to see its online simulator in operation.  Read more about...
  • the mathematicians and Enigma 
  • How to play and why they play

en·crypt
inˈkript,enˈkript/
verb
past tense: encrypted; past participle: encrypted
  1. convert (information or data) into a cipher or code, especially to prevent unauthorized access.
    • conceal data in (something) by converting it into a code.
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  • HOME
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